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Women, Video Games, and Politics

Astarte of Utopian Hell and XX has an awesome post on the nature of women and video games, drawing a correlation between the ways women are handled when seen as a demographic target for tech developers and the way women are drawn in the world of politics.

I’ve been doing a great deal of research within the last few months on women and video games. I’ve printed off about a dozen articles and studies, and made bookmarks to sites dedicated to nothing but this sort of research. Over the weekend, I received in the mail used copies of two of the only textbooks on the issue, and while reading through the first one, I started to realize how closely the plight of women in video games lines up with the plight of women in politics.

The two genres hold a variety of often frightening similarities. Politicians claim that they have fewer female politicians because women simply choose not to go in that direction with their time. Video Game Makers claim that they have few to no female game buyers and players because fewer women choose to purchase the video games, though if you corner them, they’ll tell you that women are not the target market of most video games. The same has gone on in the world of politics and political punditry. Again and again we’re told that we are not the ‘target market’.

Why aren’t we the target market? It’s easy and hopeful to think that women /can/ have access to this wonderful market, this beautiful piece of the pie – whether that pie be a great video game console game or a part in American politics. It’s nice to try and assume that we needn’t change anything. Women who want a part of it, get it; the vast majority simply don’t want it. Easy, but ultimately untrue.

Dr. B. weighs in as well:

I’d like to draw a further connection and say that they same is true of representations of folks of color and LGBT folks in video games. Black folk are portrayed as “Step N’ Fetchit” type characters in video games, who are acted upon more often than being active, just because that is “the way that they are” and black folks need G-Dubya to do what’s best for them because they can’t choose for themselves. While nothing more has been heard of GW’s promise to guarantee home loans to first time home buyers of color he has made it clear that Social Security changes are being done for the benefit of these same black folk (against many of our own wishes) because we won’t live to collect it at the current rate. Hmmmmm, why not just do something about health care, crime, or other issues that shorten the life span of black folks. I don’t know about you, but I’d rather live longer than collect Social Security earlier!

As Astarte says, “After all, we’re not asking for you to cut your penises off. We’re asking you to join the human race.”


13 thoughts on Women, Video Games, and Politics

  1. Actually there are some games that are getting the attention of women\girls. Titles like “Dance Dance Revolution” and other participatory games involving music and puzzles. My niece is 11 and big consumer of video games. I admit that the games that are more geared towards adults are made for guys. I got an X-box over X-mas (pardon the pun) and on of the games was a fantasy role playing game. There is a tavern where you have to go to get a lot of your “missions”. The bartender was rendered as a beautiful woman who was not only improbably proportioned, but her breasts were animated to sway and heave hypnotically. Frankly I was kind of offended at the crassness of it all and I like to think I lack any morals whatsoever. A football game was similar where there was a big point of showing close ups of cheerleaders who were also improbably proportioned and outfitted in a get up that would make a Dallas Cowboys Cheerleader blush. I am not offended by material that arouses my prurient interests, I do get offended when I am being pandered to at such a base level.

    There are some female heroes in video games though that are not in the Laura Croft mold or mindlessly violent. Jade, in “Beyond Good and Evil” comes to mind, but these titles are few and far between (and BGAE didn’t sell all that well). I remember tying to find a game for my (now Ex) wife to play together, figuring there must be at lease one title that wasn’t aimed at a teen-aged boy mentality, but there is precious little.

    I think that at least in the area of video games the developers will catch up. The graphics and game play is getting to the point were the leaps made in technology will get smaller and the game makers will be forced to come up with yet another shoot ‘em up or hack and slash game. They will have to have titles and stories that appeal to both sexes or else they are going to hit a growth wall.

    Having said all of that though I just don’t see many women who have much interest in aggressive, blow things up entertainment, regardless of the socialization issue, I mean how many men read romance novels? Do you really think that even radically different socialization will get even a sizable minority of men reading romance novels and a sizable minority women looking at magazines filled with pictures of naked men? I’m just asking the question to see what you all think.

  2. The games that are meant to “get the attention of women/girls” are pretty much horrible. While an 11 year old girl might be able to appreciate DDR, a 30-something y.o. woman can not (at least this one can’t) and as for BGAE, it was a horrible game where the main character took pictures rather got to shoot things. Many women like to shoot and blow things up and HATE romance novels and only SOME of us are MAN HATING LESBIANS. The point is we want to be sure that girls/women are able to play the games that they want to play without being inundated with undulating breasts and porn mouth!

  3. Doesn’t the Sims series have a high instance of male and female buyers and players?

    While it may not be the shoot-em-up games that many like to play, it sure made me a gaming convert.

  4. Well as a “male” I loved BGAE because it was not a shoot ’em up. I absolutly hate the “pure shooters” like Doom or Unreal Tournament, they are mindless.

    But I do like shooters with a point like “mercenaries”. It’s not much of a point but you do get to blow up a lot of stuff.

  5. BTW I didn;t say that DDR was “ment” to get the attention of women/Girls, I said it did. My sister who is pusing 40 “loves” it and she uses it as her daily workout, so different strokes I guess.

  6. There are some good gender-neutral/woman-friendly games out there. The Sims, and the puzzle games like Myst come to mind, and recently I encountered a skateboarding game where you can choose from a range of avatars, male and female, and make them as buff/skinny/round as you’d like. Plus I like how, when your avatar wipes out, she says “oof,” picks herself up, and gets back at it.

    And then there are things like Tetris and Blox, which have no avatars at all.

  7. I favor avatarless games, or avatars that look little like real people, like those in the Mario-based games. I do remember being thrilled as a kid getting Super Mario Brothers 2 and being able to play the princess instead of having to save the princess. In the same vein, I like racing games better than gun-based mission games, etc.

    Now that E is playing some of the old games I did on the NES, I’m especially sensitive to this one, as he has already picked up on most of the female characters needing to be saved to win the game. It may be time for me to get a newer console to get the games that don’t make women and other minority characters so invisible.

  8. Everyone seems to be jumping on the “girl friendly” game bandwagon, but what about the game genres that aren’t so game friendly? Are we assuming that girls don’t want to play these games? The Sims is great, IMHO but it is only so exciting and it is limited. The next time you create a character in the Sims pay attention to the limitations, even in the Sims 2 there are only 2 body types and 3 (?) skin tones and the skin tone that you choose limits your hair choices. For example, I can’t choose my skin tone and Lauren’s hair.

    What if I do want to play shooters or EQ, must I wear leather or chainmail. If I want to play the URBz on my DS why do I have to wear a mini skirt? Do all black girls have kinky hair and do all girls dress in the way that socially constructed gender roles say that they should.

    The point is not that there are “girl friendly” games available, but that girls’ game choices shouldn’t be limited because game developers can’t be forward thinking enough to consider rhetorical implications of their depictions of women (or minorities)!

  9. Depiction of women is just one barrier in the wolf of video games; there are several others.

    Story time …

    Back at the beginning of EverQuest, I was an avid player. On one of the fan sites, a graphic artist answered anyone’s questions that they sent in. Having just had to go through the utter humiliation that is playing a dark elf female (her ass cheeks are bare), I sent in a question. I didn’t couch it in feminist-speak or even try to push my viewpoint. It was simple. Is there some cultural/storyline reason that the dark elves were dressed this way?

    I thought for sure that the savvy developers of the video game would snap back some quick history of the dark elves and why it is that the women dress in what amounts to chainmail lingerie, and holey jeans. Instead, what I got back was a litany on how people prefer to play attractive characters, and that I should stop having an agenda.

    Other players wrote to him and pointed out very clearly that I wasn’t asking about attractiveness or pushing an agenda… I was asking for a /reason/ to the way that things were. After again being told that I was a feminazi, my own mother jumped into the fray and told him off. Very shortly thereafter, he stopped publishing the question/answer period.

    He was right in one aspect … people don’t like to play unattractive characters. What he was wrong about was that those characters were made attractive to everyone. They were made attractive to one, core demographic, and if you’ve ever been to E3, you see that demographic creaming all over the underaged models representing in-game characters. There seems to be some sort of disconnect … it’s amazing that game developers simply can’t believe that a woman can be normally proportioned, dress without being oversexed and /still/ be attractive.

    I left EQ eventually, and picked up Dark Age of Camelot. The breasts were still large, but the characters were fully dressed. The game did well, but suffered from some basic design flaws. After that, I ended up at Star Wars Galaxies. SWG offered a feature that many games hadn’t. You could decide how you wanted to dress your character. Head to toe armor? Go for it. Leia’s slave outfit? You got it! You could be just as sparsely dressed or just as heavily dressed as you wanted to, and you could change your breast size, your waist size, and all of your avatar’s basics in the game. Given the choice, I went with skimpier (but not nearly what I had in EQ) outfits that made my characters attractive without screaming ‘ho’. What’s more, skin tones, eye shapes and facial structures could be tuned to whatever race combination you wanted. My Zabrak was quite happily a black woman with a blue tattoo on her face.

    Women who read romance novels do so for a reason. Personally, I don’t read romance novels, but after I learned why women do it, I can’t really fault them for it. Reading a romance novel, or any novel for that matter, gives us a rich connection with a different world, which is something that women tend to enjoy more (just as men enjoy sights). Many women get that sort of connection from romance novels. I could never stand them, but I have my own type of trashy novels that take me right to that place (cheap fantasy novels). This is why any sort of a video game that has some sort of a plot will gather more women to it than games that don’t have a plot at all.

    Some of the research sited in Sheri’s book indicated that women loved violent games such as fighting games, but they grew bored quickly. Fighting just for the sake of fighting really wasn’t enough. They wanted the game to do more, for there to be more of a purpose behind the violence.

    In addition, it’s been noted that women are far more tactile than men. Rumble pack games, and games such as DDR are a bigger hit with women than traditional games because they require a different sort of tactile interaction with the game.

    In my experience, game designers often think it’s too difficult and time consuming to take the time to make their games more female-friendly. Many games that /are/ female friendly are also vastly ignored by women because they aren’t marketed in places that women read. They’re marketed in gamer magazines that are, in turn, marketed to men. Most women actually find out about video games through the gate of a boyfriend or a husband rather than on their own.

    It isn’t too difficult, or time consuming, and it could net games potentially up to 50% more clients … you’d think that in a free market, companies would jump on it…

    Frankly, I’ve heard time and time again that the market will stabilize itself … but get this … in the early 80s, and even through the years of the NES, and SNES, video games were marketed to families, and consoles weren’t a strange thing to find in a household with girls. Yet, now, boys age 8-18 spend twice the time playing video games that girls do, and are more likely to have a console in their house, and even in their bedrooms. Video game magazines, particularly console-driven markets, focus only on male customers.

    The situation is getting worse. It’s not getting better, and really, it’s going to take the bottom falling out of the video game market for someone to get a clue.

  10. Every issue these days is viewed from the female viewpoint. It’s dumb. However, be that as it may, if girls play less videogames is that a bad thing? Perhaps, rather than working out how we can get girls to play more – we should be worrying how to get boys to play less?
    Another few hypocrisies, we have pushed girls to be more like boys for ages – so now that they smoke more and are more likely to binge drink (here in UK for teens) is that a good thing that girls beat boys??
    Talking of beating eachother we get stats on per cent of girls 13-19 whove been hit by a boyfriend (around 12-15pc in the UK), yet no stats for boys whose girlfriends have hit them – I am guessing for 13-19s this is about 50pc.

    Back to games: my ex-gf was highly competitive over them. She wished to demonstrate her superiority at them over me at all times. Declared herself a “gamer”. From net games, to card games, she declared herself a God.

  11. To return to Astarte’s comment: “Video game magazines, particularly console-driven markets, focus only on male customers.”

    Absolutely! I worked for a large Internet-media conglomerate that had a game branch. (They were later absorbed by one of the bigger game-review sites.) At that time, the only women on staff were the copy editors. They may have fact-checked, but they weren’t able to provide input on which games were discussed or rated highly. Most gamer outlets have tunnel vision when it comes to women – an untapped market.

    A whole culture is springing up around gamers, and it pointedly excludes women who aren’t eye candy. The new channel G4TechTV actually has many female show hosts, and some of them seem to play games (X Play’s Morgan Webb, for example), but others are there for wallpaper alone. The first step to solving this problem is to have more women creating and promoting the games, but the women appear to be relegated to support positions.

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