In defense of the sanctimonious women's studies set || First feminist blog on the internet

#TheTriggering: We need better trolls.

Y’all, I was supposed to be triggered yesterday. Intentionally. It was supposed to be some kind an event — not just a triggering, but the triggering, #TheTriggering, some kind of dramatic protest against political correctness, deliberately inflammatory comments decrying with no apparent intended irony their lost freedom of speech by demonstrating that it hasn’t gone anywhere.

Instead, it was basically just tweeting whatever they’d normally tweet anyway and appending it with a hashtagged THERE I SAID IT for the occasion. Come on, folks. You can do better than that.

A reluctantly written note to white people: “Formation” isn’t about us. You don’t have to get it.

I wasn’t going to say something, but I’ve seen enough things being Said that I kind of had to say something, which I hate, because it puts me in the category of people who have said stuff. But here goes, and I’m sorry.

White people writing analyses and critiques of “Formation”: “Formation” isn’t about us, for us, or at us. At all.

Still not sure about what Gloria Steinem meant with the “boys” thing

News right now is discussing a comment by Gloria Steinem — not so much one that she made, but more one that she made apologizing for the first one that she made. The first one happened Friday during an appearance on Real Time with Bill Maher (available in full here; the pertinent part stars at 2:43) during which she made an as-yet-unexplained comment appearing to imply that young women support Bernie Sanders in order to get boys.

Oh No It’s Award Season Again Thread

Share your thumbs-ups and thumbs-downs here, for whatever production and whoever’s performance, and feel free to go to town with subtext and meta-commentary. Just please be spoiler-aware for those readers who haven’t managed to catch up with various books/movies/TV yet.

I’ll get you started. Consider going to see The Dressmaker.

Open Thread with My Kittens

Firstly, my apologies for neglecting to post a seasonal greetings Open Thread a few weeks ago. Belated wishes for a Happy New Year! Secondly, I hope you will forgive me via the adorableness of these three kittens we adopted a a couple of months ago. Please natter/chatter/vent/rant on anything* you like over this weekend and throughout the week.
* with a few netiquette exceptions

REVIEW: Battlefield 4 (2013)

Last time, we reviewed a historical artefact. Today’s final instalment of this miniseries looks at a more modern franchise, whose sequels have somehow managed to incorporate everything from China to Star Wars

FEMINIST GAME REVIEWS
“BATTLEFIELD 4” (2013)

OVERVIEW ► released in Q4 2013, “Battlefield 4” is yet another military shooter, depicting America’s efforts to stop WWIII from destroying the planet. though it hails from a franchise known for online-only games, this sequel is one of the few with a story-driven campaign for offline play. unfortunately, the sequel’s campaign did not impress gamers upon release. most slammed it as being clichéd in plot, and uninspired in gameplay. to be fair, most critics agreed that the plot was an improvement over “Battlefield 3”, which was notorious for its incoherence and plot holes. still, the sequel’s campaign was less notable for its story than it was for engaging with race, gender and xenophobia, a rarity in gaming. ultimately, the campaign succeeded most at depicting relationships between characters who must learn to trust each other, to stop WWIII.

VISIBILITY ► given contemporary anxieties over China’s global rise, the game engages with similar themes, albeit with some measure of respectfulness. rather than being faceless foreigners, Chinese people are shown to be human beings, evident when dissidents and refugees interact with you. the game’s turning point comes when Irish, a black Marine, brings hundreds of refugees aboard a U.S. ship, despite racist grumbling from crew. yet the Chinese are not just helpless victims. your team includes Hannah, a Harvard-educated agent, albeit with a suspicious background. women veterans are respectfully represented too. Major Greenland is shown as cynical, yet caring toward her troops and true to her word. the game is unusual in not only granting visibility to women and foreigners, but depicting them as vital to the game’s narrative as well.

AGENCY ► the game is unsentimental in depicting war as destructive rather than glorious, but the characters try their best to make a difference anyway. Irish, your squad’s moral centre, never puts following orders above doing good. his efforts save the lives of countless Chinese refugees. Hannah also pursues her own agenda in an effort to stop China’s civil war, though her methods fuel the suspicions of a distrustful Irish. nonetheless, both characters come to earn each other’s respect. by the campaign’s end, both are willing to give up one’s life to save the other. Greenland, the game’s highest-ranking female, has a brief but vital role in helping the heroes, providing them with the means to escape China. though the game might be a military shooter, the campaign is mostly free of the sort of jingoism and macho posturing endemic to the genre.

PROGRESS ► though the game was above average in the handling of its characters, such efforts were overshadowed by the game’s technical failings. despite public beta testing, the game suffered from absurd bugs upon release, which broke the gameplay and even led to class-action lawsuits. nonetheless, the developers continue to fix and update the game, even to this day, which has contributed to its enduring popularity online. in 2015, the franchise’s publisher released “Battlefield: Hardline”, a spinoff praised for its improved plot and wildly diverse characters. “Star Wars Battlefront” is the franchise’s most recent spinoff, though this title was critically slammed for lacking any coherent story. gamers can only hope the developers learn their lesson, and pay attention to the characters and plot of future “Battlefield” instalments.

Despite doing just four episodes, we’ve learned a lot from working on this series. Most of those insights have been technical, like finding ways to simplify our workflows or up the visual quality of our footage. But whilst these videos may be well-crafted or -designed, the most common feedback we get is that the literal lack of voice makes these videos feel soulless – which is the last thing feminist content should ever feel like.

So as we prepare to launch our new playthrough series next month, we’ve already switched up the format to address those flaws. It does involve more work, because quality voice work (i.e. not just a vlogger talking to her iPhone) involves way more overhead, from soundproofing the recording space to compressing all words to be the same volume. But we’ve accrued enough experience over the years that we’ve tried to make the process as painless for us as possible. That’s important to pushing out future episodes in a timely manner.

For the miniseries videos, each took around three days to finish. As we finish the first video of this new series, our workflow involves more than double that amount of work…

Day #1: Play game mission
Day #2: Write script
Day #3: Revise script
Day #4: Record script
Day #5: Edit recorded audio
Day #6: Record game mission footage
Day #7: Edit audio and footage together

Of course, everyone has homework and jobs too, so these days are never consecutive. Heck, for this first episode, we’ve already completed everything up to Day #5, yet the episode likely won’t be done till month’s end, since winter classes just began for this quarter. Our goal is two episodes per month, which will require immense focus on our part.

Then again, if we’re focused solely on feminism for 2016, it means this will be your final carnage fix of the year, from the annals of our editing lab…

REVIEW: Quake 4 (2005)

Don’t read too much into this, but this morning was the only time we could upload today’s episode. So if you didn’t have a satisfactory Christmas morning, here’s some feminism and carnage to make your day slightly more interesting…

FEMINIST GAME REVIEWS
“QUAKE 4” (2005)

OVERVIEW ► released in Q4 2005, “Quake 4” is a sci-fi military shooter, depicting humanity’s counterassault on the home planet of hostile aliens. the game was notable for being the first to license the id Tech 4 engine, first used in “Doom 3” to portray realistic lighting in videogames. chronologically, the game is the sequel to “Quake II”, part of a franchise known for raising the graphical bar with each new instalment. upon release, the game was praised for its visuals, but derided for failing to innovate beyond its cookie-cutter gameplay and narrative. ultimately, the game’s adherence to formula led to the franchise losing market dominance, thus allowing rival franchises to supplant it.

VISIBILITY ► for a game about humanity’s survival, women characters are oddly absent. apparently, women of the future are blasé about defending Earth. the entire human fleet appears to employ one female officer. her presence is limited to radio messages, with little bearing on the game’s plot. the only females visible in-game are hovering cyborgs who try to kill you. not the best message to send to potential female fans or buyers. even prior instalments like “Quake III: Arena” featured female characters, albeit often sexualised. “Quake 4” is a conspicuous step backward. where the game does shine is in depicting male characters. they hail from a range of backgrounds, as should be expected of a global war effort. such characters are shown to be more than background noise. as a squad-based shooter, the game depicts them as vital to humanity’s victory.

AGENCY ► though limited to male characters, the game makes a visible attempt to break stereotypes often seen in the gaming industry at the time. minority characters are portrayed as equally educated and combat-effective. some are depicted as doctors or engineers, a rarity in gaming. the first engineer encountered in-game is an Asian-American bloke (because of course), but he proves just as good at combat as his peers. whilst the game’s comic relief comes from a stereotypically cowardly European, even he is depicted as vital to humanity’s fate and victory. the game’s sole female character fares more poorly. her only visible presence is when hostiles destroy her dropship (and her thankless role). though it completely ignores the existence of women veterans, the game at least makes an effort to portray male characters in believable ways.

PROGRESS ► despite success in sales, the game’s failure to innovate contributed to an overall perception that the series was running out of fresh ideas. a more innovative follow-up called “Quake Wars” saw release in 2007, but proved unable to compete with new shooters like “Gears of War”. ironically, “Quake 4” paved the way for new sci-fi military shooters like “Gears of War”, the latter proving popular as it tried more new ideas. “Rage”, an attempt to build on the tech that powered “Quake 4”, saw release in 2011, but was again derided for lack of meaningful innovation. though the “Quake” franchise is currently moribund, some publishers have shown interest in reviving old id Tech properties, such as “Doom”. should “Quake” enjoy a reboot someday, it would be a chance for the franchise to prove its relevance to today’s modern, diverse gamers.

The game had fans in its day, but nowadays the franchise survives solely in the form of an online title even its supporters hate. The main reason we reviewed Quake 4 was frankly for its retrospective and nostalgic value – in an era of games that acknowledge women’s existence, games like Quake 4 seem positively antiquated. On the upside, it does boast some of the prettiest violence we’ve ever seen…

In our fourth and final episode, we’ll jump 8 years into the future and cover a game where a mistrustful black dude and a Chinese Harvard graduate must learn to cooperate to stop WWIII. But in the meantime, we’re already working on next year’s material. We’re committing the next 6 months to a feminist playthrough of Deus Ex: Human Revolution – basically a feminist commentary on every level in the game, as we play from start to finish.

Forget how Human Revolution is one of the most ambitious titles ever developed. To our knowledge, no reputable YouTuber has ever done a feminist playthrough of any game, period. Here, some MRAs have done superior work – one of them even does detailed anti-feminist playthroughs of his favourite games, something you can’t help but admire when you realise how much effort and talent that requires, versus your average ranting fanatic uploading crap to YouTube.

Here’s a shot of what you can expect in 2016. For now, goodnight, good luck, and be one with the Force.

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